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As your Summoner levels up, they gain Mastery Points. These can be spent on Masteries, which improve the abilities of Champions.

They are split into seperate skill trees: Offense, Defense and Utility.

OffenseEdit

Name Description Max Rank Requirements
Strength Increase the Attack of all Champions by X. 9 Level 6
Greater Strength Increase the Attack of all Champions by X%. 9 Level 7

Strength Rank 1

Pierce Critical Hits from your Champions ignore an additional X% Armor. 3

Level 8
Greater Strength

Lesser Precision Increase the Critical Rate of all champions by X%. 5 Level 9
Pierce
Precision Increase the Critical Rate of all Champions by X%. 5 Level 12
Lesser Precision
Lesser Cruelty Increase the Critical Damage of all Champions by X%. 5 Level 9
Pierce
Cruelty Increase the Critical Damage of all Champions by X%. 5 Level 12
Lesser Cruelty
Courage Increase the Attack of all champions by X% while they're below 50% health. 3

Level 8
Greater Strength

Pure Skill With extensive field training, Skill Champions ignore an additional X% enemy Armor with Critical Hits. 5 Offense (15)

Level 15

Mutagenesis Rapid mutagenesis closes Bleed wounds in your Mutant Champions X seconds faster than non-Mutants. 5 Offense (15)

Level 15

Glass Cannon Increase the Attack of all Champions by X%, but reduce their maximum Health by X%. 3 Offense (15)

Level 17

Recoil Increase Special Attack damage for all Champions by X%, but they sacrifice X% Health for each activation. 3 Glass Cannon

Level 18

Liquid Courage Increase the Attack of all Champions by X%, but they suffer eternal Poision that drains X% Health each second 3 Recoil

Level 20

Double Edge Increase the Attack of all Champions by X%, but up to X% Health is lost by Bleeding over X seconds. 3 Recoil

Level 20

DefenseEdit

UtilityEdit

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